Finished projects
Private Project: Tetris clone
In order to polish my C++ skills (and because Unreal’s C++ is somewhat different from pure C++) I decided to have a little adventure into the world of SFML. I decided to go with a Tetris clone and use ECS, as well as multithreading for this (this is a learning challenge after all). The result was this game.
- C++
- ECS
- “Engine” programming
- SFML
- Multithreads
Private
2 Weeks
Platform: PC
Made with SFML, CMake and Visual Studio
Download: GitHub Repository
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Camp Monster
Camp Monster is a stealth puzzle game. You are a monster, that can not be seen, but has to save the teenagers from their certain death.
In this project I had a strong focus on AI and gameplay programming with Unreal’s Black Board, Blueprints and C++.
- Unreal Engine 4
- C++
- Blueprints
- AI programming with C++ and Unreal Blackboards
- Sound Implementation with Wwise
- Sound Direction
- Game design
Winter Semester 2018/2019
3 Months
Platform: PC
Made with Unreal
Download: Camp Monster Build
Download: Camp Monster Work in Progress
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Machine Learning Boss Fight

In my bachelor I had the opportunity to try my luck with Machine Learning based AI. The goal of the project was to test if a small team of two people could use Unity Machine Learning for the creation of the AI.
- Unity
- C#
- Unity Machine Learning
- Gameplay
Winter Semester 2019/2020
2 Months
Platform: PC
Made with Unity
Download: MLBF Project
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Moontato
Moontato is a small, and lovely farming game that invites to relax and live the farm life. Here I had to implement a system for the dialogue, the menues, the sound and the inventory.
- Unity
- C#
- UI programming
- Inventory system programming
- Sound implementation with Wwise
- Game design
- World building
- Art Director
- Sound Director
- UI Designer
Summer Semester 2019
3 Months
Platform: PC – X-Box Controller Required
Made with Unity
Download: Itch.io download
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Fesu – And The Village of Despair
Fesu is a 2.5D multiplayer fantasy shoot ’em up made within the time frame of 16 days.
It was my third game ever and I learned most of the fundamentals of networking, oop and state machines with this project.
- C#
- Unity
- AI programming with a state machine
- Networking
- Game & level design
- UI design
Winter Semester 2017/2018
1 Month
Platform: PC
Made with Unity
Download: GitHub-Repository
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From Beyond
From Beyond is a multiplayer puzzle game with a twist: only one player can see the other player.
In this project that took roughly about four months, I was one of the game designers and the texture and environment artist as well as the manager for the team.
- Unreal Engine 4
- Game design
- Texturing
- Hard surface modeling
Winter Semester 2017/2018
3 Months
Platform: PC
Made with Unreal Engine
Download: From Beyond Build
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