Finished projects

Private Project: Tetris clone

In order to polish my C++ skills (and because Unreal’s C++ is somewhat different from pure C++) I decided to have a little adventure into the world of SFML. I decided to go with a Tetris clone and use ECS, as well as multithreading for this (this is a learning challenge after all). The result was this game.


  • C++
  • ECS
  • “Engine” programming
  • SFML
  • Multithreads

Private
2 Weeks
Platform: PC
Made with SFML, CMake and Visual Studio
Download: GitHub Repository
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Camp Monster

Camp Monster is a stealth puzzle game. You are a monster, that can not be seen, but has to save the teenagers from their certain death.
In this project I had a strong focus on AI and gameplay programming with Unreal’s Black Board, Blueprints and C++.


  • Unreal Engine 4
  • C++
  • Blueprints
  • AI programming with C++ and Unreal Blackboards
  • Sound Implementation with Wwise
  • Sound Direction
  • Game design

Winter Semester 2018/2019
3 Months
Platform: PC
Made with Unreal
Download: Camp Monster Build
Download: Camp Monster Work in Progress
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Machine Learning Boss Fight

In my bachelor I had the opportunity to try my luck with Machine Learning based AI. The goal of the project was to test if a small team of two people could use Unity Machine Learning for the creation of the AI.


  • Unity
  • C#
  • Unity Machine Learning
  • Gameplay

Winter Semester 2019/2020
2 Months
Platform: PC
Made with Unity
Download: MLBF Project
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Moontato

Moontato is a small, and lovely farming game that invites to relax and live the farm life. Here I had to implement a system for the dialogue, the menues, the sound and the inventory.


  • Unity
  • C#
  • UI programming
  • Inventory system programming
  • Sound implementation with Wwise
  • Game design
  • World building
  • Art Director
  • Sound Director
  • UI Designer

Summer Semester 2019
3 Months
Platform: PC – X-Box Controller Required
Made with Unity
Download: Itch.io download
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Fesu – And The Village of Despair

Fesu is a 2.5D multiplayer fantasy shoot ’em up made within the time frame of 16 days.
It was my third game ever and I learned most of the fundamentals of networking, oop and state machines with this project.


  • C#
  • Unity
  • AI programming with a state machine
  • Networking
  • Game & level design
  • UI design

Winter Semester 2017/2018
1 Month
Platform: PC
Made with Unity
Download: GitHub-Repository
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From Beyond

From Beyond is a multiplayer puzzle game with a twist: only one player can see the other player.
In this project that took roughly about four months, I was one of the game designers and the texture and environment artist as well as the manager for the team.


  • Unreal Engine 4
  • Game design
  • Texturing
  • Hard surface modeling

Winter Semester 2017/2018
3 Months
Platform: PC
Made with Unreal Engine
Download: From Beyond Build
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