Finished projects

Fesu – And The Village of Despair

Fesu is a 2.5D multiplayer fantasy shoot ’em up made within the time frame of 16 days.
It was my third game ever and I learned most of the fundamentals of networking, oop and state machines with this project.

Winter Semester 2017/2018
Platform: PC
Made with Unity
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Small Game Engine with C++ and SFML

In the elective Overthrowing Game Engine Tyranny – Games from Scratch with C++ I had the opportuity to create a small 2D engine and a game from scratch with C++ and ECS. All with the help of André Braun and SFML.

Winter Semester 2018/2019
Platform: PC
Made with Visual Studio
Download: SFML-Tetris (4 downloads)
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Camp Monster

Camp Monster is a stealth puzzle game. You are a monster, that can not be seen, but has to save the teenagers from their certain death.
In this project I had a strong focus on AI and gameplay programming with Unreal’s Black Board, Blueprints and C++.

Winter Semester 2018/2019
Platform: PC
Made with Unreal
Download: Camp Monster Build (21 downloads)
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Moontato

Moontato is a small, but lovely farming game that invites to relax and live the farm life. Here I had to implement a system for the dialogue, the menues, the sound and the inventory.

Summer Semester 2019
Platform: PC – X-Box Controller Required
Made with Unity
Download
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Wind spell shader

This is a shader for the Introduction to Shader Development elective in 2018. My goal was to create a shader and particles, for a wind spell within 2 weeks.
The shader renders a three textures and moves them and shifts the verticies of the mesh to give it a look of an overlay.

Winter Semester 2017/2018
Made with Unity
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ZDF History 360° – Tempelhof

ZDF History 360° – Tempelhof is an interactive VR experience for the HTC Vive by ZDF-Digital Medienproduction GmbH.
As an intern I worked with a team on a VR project. It was my first VR project and I learned a lot about third party development tools.

Summer Semester 2018
Platform: HTC Vive and PC
Made with Unity
Steam

Mia and Me Freedom for Centopia

As an intern and later as a student assistent I worked on Mia and Me Freedom for Centopia with a small team. It is a Match Three Game by ZDF-Digital Medienproduction GmbH.
What makes this game unique is a section where you can decorate a meadow with characters you have unlocked and watch your collection in Cardboard VR.

Summer Semester 2018
Platform: Android and IOS
Made with Unity
Apple App-Store

From Beyond

From Beyond is a multiplayer puzzle game with a twist: only one player can see the other player.
In this project that took roughly about four months, I was one of the game designers and the texture and environment artist as well as the manager for the team.

Winter Semester 2017/2018
Platform: PC
Made with Unreal Engine
Download: From Beyond Build (17 downloads)
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